Call to the Cinder Circus OST
This game won the Pitstop Production award for game audio in the Games Republic student showcase, enjoy!
Ice Cave:
This is one of my more atmospheric pieces, like the music itself is bouncing around the reflective walls.
Bit Battle:
an 8-bit piece designed for a library music context (ABA structure and edit points)
He Saw the World:
A rather strange, prog-rock inspired piece about a wizard who got addicted to a crystal ball, like alot of people are to their phones.
A more cinematic and dramatic approach to the cut-scene.
This clip allowed me to have a go at back-ground scoring: raising tension and sneaking in motifs under dialogue.
It also meant a big organ!
Retro Duel:
To me, this sounds like two anime people playing Joust at an arcade.
Sunny Day:
A very cheesy song, it was made using Reaper (DAW) to help me learn how to use it.
Crystal Cave:
This piece reminds me of the original Pikmin somehow. I'm not really sure how to describe it.
Carrier Pigeon:
A composing jam: it is about a made-up pigeon game in which you deliver messages in World War 1.
This is a selection of music from Super Dino Escape: a collaboration with some students from Staffordshire University. I really loved this project, and it gave me my first experience in game music and sound.
Pong's Calvary:
This is an odd-ball, I made this piece when I got particularly attached to my pet horse when playing Skyrim.
Something Spooky:
My first real attempt at the horror genre. It's definitely not my favourite, but it was an interesting experiment.
Constellations:
Probably the most stereo-typical space music I've made. created entirely from synthesisers.