Some of my favourite bits of sound design that I've been working on over the past few years.
A demo of some ambiences that I have placed into Unreal, making use of attenuation, occlusion, trigger boxes and some small use of the blueprints. (footsteps and spot effects are in progress)
I have replaced the audio of this clip with my own sound design.
Making use of both original recordings and a few library sounds, with a focus on layering and atmos.
I made these by blowing into a microphone and combining it with scrunching paper and plastic. the mystical edition (used in my Unreal project) has a sampled tongue drum and throat singing.
I did a sound re-design for this clip called Garden Party. The animation concerns a large number of frogs hopping around a dead man's house, slowly giving you clues of his demise. However I only did three minutes of the clip, so I decided to omit the dead man and focus on the characters of the frogs and added some humour. Recording the dialogue for this was absolutely hilarious!
This isn't available on YouTube due to copyright issues, so it might be less reliable to view.
A game jam in which I took part, in collaboration with students from Staffordshire University. It was my first experience with sound design and I really enjoyed it! Obviously not all the sounds are on here, but you get the jist.
Whilst it is an incomplete game, you can download it below:
https://lucatarn.itch.io/super-dinos-escape
A project in which I made the audio experience of a person diving into the ocean, finding the time machine, which is a sort of bubble with a fountain in the middle. This fountain transports the person and the bubble back 10,000 years - into an ice age.
It is one of my earlier projects in sound design, but I enjoyed it none-the-less.